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Old Oct 26, 2007, 04:08 AM // 04:08   #1
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Default October 25 update

When sunlight wanes to shadow
And mists fill nights once clear
'Tis time to think of monarchs
Who visit once a year.

Hail, Thorn, the king demented,
Whose laughter fills the air
Where cunning gifts are given
With wit and deadly flair!

And as the season passes
Remember what you've seen
In Lion's Arch and Kamadan
On this good Halloween.







[edit] Bug Fixes
Fixed a bug that caused the hunt rampage to display an incorrect duration in Hard Mode.
Fixed a bug that prevented the snowmen in the Secret Lair of the Snowmen from using their Hard-Mode exclusive skills.
Fixed an exploit that allowed players to access Account Storage in areas that have no Xunlai Agents.
Fixed a bug that occasionally prevented characters from receiving credit for kills in the Fissure of Woe quest "The Hunt".
Fixed a bug that prevented players from reporting teammates for leeching while in Random Arenas and Alliance Battles.
Fixed a bug that allowed players to have more siege devourers in their group than intended in some Eye of the North regions.
Fixed a bug that allowed players to use Lacerate to kill Polymock opponents.
Fixed a bug that prevented Domain of Anguish bosses from spawning once the quest "Mallyx the Unyielding" had been completed.
Fixed a bug in the Courtyard map of Heroes’ Ascent that allowed the gate levers to open and close the gates faster than intended.
Fixed a graphical bug that caused several character models and armor sets to appear as wireframes.
[edit] Miscellaneous
The Xunlai Tournament House NPC has returned to the Great Temple of Balthazar, Lion’s Arch, Kaineng Center, and Kamadan to reward players with Tournament prizes.
To more clearly distinguish items that are outside of combat range, the names of characters and items more than 1,000 feet away now appear in a dimmer color.
[edit] Guild Wars Wiki notes
Caused duplication of several skills at the Priest of Balthazar[Rewards]:
Anthem of Weariness
Blessed Light
Burning Arrow
Complicate
Crippling Slash
Desecrate Enchantments
Enfeeble
Enraging Charge
Falling Lotus Strike
Flame Djinn's Haste
Glowing Gaze
Insidious Parasite
Liquid Flame
Natural Stride
Pious Fury
Reaper's Mark
Searing Flames
Shield of Absorption
Signet of Lost Souls
Smite Condition
Steam
Sun and Moon Slash
Tiger Stance
These duplicates could be equipped to your bar, excepting Searing Flames, Blessed Light and Crippling Slash, due to their being elites.
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Old Oct 26, 2007, 04:30 AM // 04:30   #2
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siege devourer nerf.......damn

glad we finally get our tourny rewards, although for non-pvpers its useless
hope Hayda gets her face back
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Old Oct 26, 2007, 04:36 AM // 04:36   #3
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Aww...no more multi-siege devourers? how extensive is this?
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Old Oct 26, 2007, 04:47 AM // 04:47   #4
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double shield of absorption -> ownage for farming
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Old Oct 26, 2007, 05:15 AM // 05:15   #5
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Quote:
To more clearly distinguish items that are outside of combat range, the names of characters and items more than 1,000 feet away now appear in a dimmer color.

uhm, in town this is NOT helpful....trying to find the dang storage or merchant and now I can barely even see the names let alone read them and I sit not 1 foot from my computer screen!
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Old Oct 26, 2007, 05:34 AM // 05:34   #6
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Quote:
Originally Posted by VitisVinifera
hope Hayda gets her face back
So I wasn't the only one who saw that...
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Old Oct 26, 2007, 05:34 AM // 05:34   #7
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Anyone checked to see what the Snowmen "Hard Mode-exclusive" skills are?
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Old Oct 26, 2007, 05:42 AM // 05:42   #8
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They should make the fade out optional like they ended up doing with the floating damage character size.
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Old Oct 26, 2007, 06:24 AM // 06:24   #9
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The faded letters make me want to punch babies

-Koo Ooomar
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Old Oct 26, 2007, 06:26 AM // 06:26   #10
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Quote:
To more clearly distinguish items that are outside of combat range, the names of characters and items more than 1,000 feet away now appear in a dimmer color.
What a horrid update. Kills my eyes. Help us Anet!
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Old Oct 26, 2007, 06:57 AM // 06:57   #11
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Originally Posted by Soulless Warhawk
Fixed an exploit that allowed players to access Account Storage in areas that have no Xunlai Agents.
Yey my Pre Searig bug got fixed
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Old Oct 26, 2007, 06:59 AM // 06:59   #12
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Damn, Pablo, you're just finding exploits all over the place, huh? /saluteforskillz
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Old Oct 26, 2007, 07:49 AM // 07:49   #13
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Ahh the snowman lair is going to become harder

Glad i got my title before this update
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Old Oct 26, 2007, 08:42 AM // 08:42   #14
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So hold on now....

A-Net have nerfed Siege Devourers so they can't be stacked up for farming (bad thing)...
A-Net have nerfed item names outside immediate aggro so they can't be seen (bad thing)...
A-Net have slammed special Hard Mode skills on Snowmen to make it more awkward to farm them (bad thing)...


And what is all this stuff about duplicate skills and accessing storage in Pre-Sear (now fixed anyway)?

It sounds to me like A-Net just like messing up the game...
The only good thing in all that is the fixing of the wireframe glitch.
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Old Oct 26, 2007, 08:43 AM // 08:43   #15
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That double-skill bug was fun while it lasted
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Old Oct 26, 2007, 08:54 AM // 08:54   #16
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Quote:
To more clearly distinguish items that are outside of combat range, the names of characters and items more than 1,000 feet away now appear in a dimmer color.
I do not get why this was needed or for what it is good for.

Right now it only looks shite.


Besides that, I do not see why it is bad that Siege Devourer abuse has been stopped (Only one per area, or what does it mean?). The same for the nerf of the snowmen run.
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Old Oct 26, 2007, 08:55 AM // 08:55   #17
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I love the fading names!

However, as was suggested, this should probably be optional for the many here that seem to dislike it.



Thanks ArenaNet for these small improvements you keep making to the game!
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Old Oct 26, 2007, 09:08 AM // 09:08   #18
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Poor siege devourer, lol at "bug" bit. C'mon Anet just come out and say it. "We don't like you to have (that much) fun". Oh and fix Hayda's face already, poor girl can't put her make up on.
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Old Oct 26, 2007, 09:09 AM // 09:09   #19
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Quote:
Originally Posted by AlienFromBeyond
Anyone checked to see what the Snowmen "Hard Mode-exclusive" skills are?
`

basically all snowmen seem to have mega snowball now as well, some snowmen can now use ice fort and avalanche is a lot more common

it's not that fun standing between 20 snowmen suddenly doing a kd chain with mega snowballs ...
i'll have to remake my build to farm better there (atm i can just survive big mobs with a lucky spell breaker recharge)
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Old Oct 26, 2007, 09:28 AM // 09:28   #20
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Quote:
Originally Posted by VitisVinifera
glad we finally get our tourny rewards, although for non-pvpers its useless
Not completely, The points can be exchanged for a Flame of Balthazar, the faction from which can be used to unlock skills for one's heroes.
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